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Monday, August 31, 2009

Error: 100,000 photons emitted and none stored, warning: 10,000 photons emitted and none stored #3ds Max

Wasn't this from an episode of Star Trek, 'The attack of the Revit Borg'?
Oops... never mind. Photon torpedos and photons in 3ds Max are not the same thing.
I bet they did use 3ds Max to render the photon torpedos in the tv show though.


http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=13786373&linkID=9241177&CMP=OTC-RSSSUP01

Published date: 2009-Aug-31
ID: TS13786373
Applies to:
Autodesk® 3ds Max® 2010
Autodesk® 3ds Max® Design 2010

Issue

When you render a scene, you get the error message “Error: 100,000 photons emitted and none stored, warning: 10,000 photons emitted and none stored”.
Solution

This message means that one of the materials in the scene is absorbing photons instead of bouncing them back.

You can safely ignore this message, but the rendering will be a bit slower. To fix the issue, locate the material that absorbs photons. Usually, it’s a self-illumination material set to black. Set specularity or reflection to the material."

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