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Wednesday, October 13, 2010

Autodesk Software for Video Game Development

Wouldn't it be great to include Revit in the mix below?  That would be 'Unreal' and 'Epic'


Yesterday one of my facebook friends inquired about developing a video game. He wanted to read up on Autodesk applications that were suited to the task. Although not related to Autodesk Labs, I thought this would make an interesting blog article, so I solicited input from Director of Product Management, Ken Pimentel and Maya Technical Product Manager, Cory Mogk. In a nutshell, if you want to develop a game.

  1. Sketch out your concepts using Autodesk Sketchbook.

  2. Create your 3D environment using Autodesk 3ds Max, Autodesk Softimage, or Autodesk Maya.

  3. Bake your lighting into the scene for optimized playback using Autodesk 3ds Max, Autodesk Softimage, Autodesk Maya, or Autodesk Beast.

  4. Create the most detailed characters imaginable with Autodesk Mudbox.

  5. Capture interactive performances of actors with Autodesk Motionbuilder and apply it to your characters .

  6. Bring your characters to life with Autodesk 3ds Max, Autodesk Maya, Autodesk Softimage, or Autodesk Motionbuilder.

  7. Create intelligent wayfinding/AI with your characters using Autodesk Kynapse middleware.

  8. Create believable in-game animation using Autodesk HumanIK middleware.

  9. Use FBX transport to get your data quickly into leading game engines like Microsoft's XNA, Unity Technologies Unity and Epic's Unreal game engines.

  10. Have fun.

Senior Product Manager, Ursula Sadiq, thinks there may be a utility that can convert an AutoCAD Plant 3D model into a video game scene. This would be great for a Bruce Willis type game where a good guy hunts down bad guys at an oil refinery.

Thanks to Ken, Cory, and Ursula for their help.

Stirring the development cauldron is alive in the lab.


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